Friday
Sep032010

Tabbed Layouts in Maya Embedded Language - Part 2

In Part 1, we created a shelf button that will close a window called “myWindow”, and remove it from memory. Now that you can safely destroy your window, let’s create it. We’re going to start by creating a basic window, and we’ll add to it piece by piece.

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Friday
Aug272010

Tabbed Layouts in Maya Embedded Language - Part 1

Maya Embedded Language (MEL) is included with every license of Autodesk Maya. MEL is an incredibly powerful scripting language, that allows the user to automate nearly any task of which Maya is capable. If you find yourself doing the same task over and over, it is probably time to create a tool using MEL. There are several books on MEL available, and I won’t attempt to recreate what those authors have done. What I do want to cover is one aspect of user interface (UI) creation in MEL - Tab Layouts.

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Wednesday
Aug182010

Mobile Development: Apps vs. Games

So I’ve written some on mobile game development, since this was what I originally set out to do. The thing is, it turned out to be a lot more challenging than I thought. Even though I’ve worked in video games, and I know many artists programmers, and designers who could be potential assets, actually making a game - even a small one - is a huge undertaking.

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Friday
Aug132010

So, you want to develop mobile games V: Links

Here are the links to all of the sites mentioned in the previous articles. Platforms Apple Developer Network Miscosoft Developer Network Android Developer Network

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Monday
Aug092010

So, you want to develop mobile games IV: Resources

So, you have your engine of choice. Now what? Well, the first thing you’re going to need are art assets, such as: Level geometry (with textures) Character Models (with textures and animation) Props (both static and destructible with textures) Particle Effects (yep, more textures) Sound and Music

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