Friday
Oct082010

The "Vogler" Model Part 2: The Ordinary World

If you ask most people to describe The Ordinary World, they would probably start describing the world outside your window. Yes, to most of us, that would be the first thing we think of as well. However, while this may apply to a game set in our modern, technological world, it doesn’t necessarily apply to all games. To a fictional character, the Ordinary World doesn’t necessarily represent a physical place, rather it could be the emotional place the characters retreat to when they need a break.

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Friday
Oct012010

Applying the "Vogler" Model to Role Playing Games

One of the best books in fiction writing I’ve ever read, is “The Writer’s Journey”, by Christopher Vogler. The Writer’s Journey is essentially Joseph Campbell’s “Hero with a Thousand Faces” applied to storytelling, and it’s a brilliant guide to applying the concept of the hero’s journey to fiction. I can’t recommend this book highly enough, so if you don’t have it, run out and get it. I’ll wait...

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Friday
Sep242010

Tabbed Layouts in Maya Embedded Language - Part 5

In the last entry, we created some nice looking tabs, but they’re a little bare. So, let’s add some controls to each tab. We’ll add buttons to Tab 1, Radio Buttons to Tab 2, and a Slider to Tab 3. Here are the final code additions:

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Friday
Sep172010

Tabbed Layouts in Maya Embedded Language - Part 4

In the last entry, we created the tab layout. Now, we’re going to add child layouts that will force our tabs to actually display.

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Friday
Sep102010

Tabbed Layouts in Maya Embedded Language - Part 3

In the last entry, we created our first window. Now we need to make sure that window doesn’t get it our way, and this is where that shelf button comes in handy. Press the button we created to destroy the window. If you don’t, you will get the following error:

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